Christopher Hery
Lead Research & Development Engineer Industrial Light & Magic
Christophe Hery joined Industrial Light & Magic in 1993 as a senior technical director on The Flintstones. Prior to that, he was working for Acteurs Auteurs Associes (AAA) studio in France setting up a CG facility devoted to feature film production. Christophe majored in architecture and electricity at Ecole Superieure des Travaux Publics, where he received his degree in 1989. While a student in Paris he freelanced as a technical director at BUF, a special effects house, as well as Thomson Digital Images. After graduation, Christophe took a job as director of research and development at Label 35, a Parisian cartoon studio.
As a research and development lead, Hery has been working on skin research as well as supporting shaders and rendering issues. In 2003, Hery was the recipient of a Technical Achievement Award for the development of practical methods for rendering skin and other translucent materials using subsurface scattering techniques. He is currently working on a project on creating talking digital clones and all associated tools and developing processes.
Abstract:
Rendering evolution at ILM
From Jurassic Park to Van Helsing, the rendering technologies have evolved over the last 10 years at ILM in order to sustain the high demands of our clients and public. State of the art rendering techniques such as volume rendering, ambient occlusion, image-based rendering, sub-surface scattering and global illumination are now in common use. This talk will give a survey of how rendering schemes came to be deployed (and fairly often pionneered) at our facility, and what challenges they brought with them.
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